Centrifuged

A narrative-forward RPG experience where player choices echo through dialogue states, quest branches, and character affinity.

Year

2026

Roles

Gameplay ProgrammerGame Designer

One-liner

Choices-driven sci-fi RPG systems in Unity

What I Did

  • Built modular dialogue state handling that supports conditional branches and consequence tracking.
  • Designed and tuned progression loops balancing narrative pacing with systemic combat beats.
  • Collaborated with content team to define reusable quest node patterns for rapid iteration.
  • Implemented telemetry-friendly hooks for balancing quest completion and choice funnels.

Case Studies

Branching Dialogue at Production Scale

Problem
Narrative branches became hard to maintain as content expanded, causing bugs and inconsistent outcomes.
Approach
Introduced data-driven dialogue nodes with validation rules and editor tooling for broken references.
Impact
Reduced regression bugs in narrative flows and enabled faster content authoring during milestone crunch.

Meaningful Choices Without Scope Creep

Problem
Early choice design created too many bespoke branches to ship reliably.
Approach
Defined consequence tiers and reused systemic outcomes to preserve agency without exploding content cost.
Impact
Delivered a wider perceived choice space while staying within schedule and QA capacity.