Gameplay Programmer + Game Designer

Hyunho Yu builds player-first game systems where mechanics and story reinforce each other.

Skills

Gameplay Engineering

  • Unity (C#)
  • Gameplay Systems Architecture
  • State Machines & AI Behaviors
  • Performance-Oriented Iteration

Game Design

  • Narrative Systems Design
  • Quest & Progression Loops
  • Combat and Difficulty Tuning
  • Playtest-Driven Balancing

Tools

  • Git & Team Workflows
  • Debug/Telemetry Instrumentation
  • Level/Content Pipeline Collaboration
  • Rapid Prototyping

About

I build game experiences by connecting technical implementation with intentional player outcomes.

I am a gameplay programmer and game designer focused on systems that feel clear, expressive, and narratively meaningful. I enjoy turning ambiguous design goals into shippable mechanics through quick prototyping, close team collaboration, and disciplined iteration.

Contact

Open to gameplay programming and game design opportunities, including collaborative prototyping and systems-focused roles.

LinkedIn: hyunho-yu-715095215

Portfolio: sites.google.com/view/hyunhoyu