2026
Centrifuged
Choices-driven sci-fi RPG systems in Unity
UnityNarrative SystemsDialogueRPG
Selected projects highlighting both implementation depth and design thinking.
2026
Choices-driven sci-fi RPG systems in Unity
2025
Tactical arena prototype focused on responsive combat readability
2024
Narrative management sim balancing story arcs and player economy
I build game experiences by connecting technical implementation with intentional player outcomes.
Open to gameplay programming and game design opportunities, including collaborative prototyping and systems-focused roles.
LinkedIn: hyunho-yu-715095215
Portfolio: sites.google.com/view/hyunhoyu