Readable Enemy Pressure
- Problem
- Players misread incoming attacks in dense encounters.
- Approach
- Paired animation anticipation windows with color-graded danger indicators.
- Impact
- Improved dodge timing consistency and reduced perceived unfair hits.
A fast-paced top-down prototype exploring encounter rhythm, enemy telegraphing, and combat sandbox clarity.
Year
2025
Roles
One-liner
Tactical arena prototype focused on responsive combat readability